The eagerly anticipated follow-up to Daggerfall, Morrowind-Elder Scrolls III, is currently in production and I am lucky enough to currently working with Bethesda in a freelance position. So far I have worked on character building and texturing, and first person weapons and spells effects. Much of what Bethesda is working on is still at a stage where it can't be shown so the images on this page are all that I'm able to show at present... 
The Evolution of a Darkelf Model Click on the Elf graphic to view a step-by-step guide to how I built the elf model. From initial sketch through to actual game model. (With some nifty editing to boot!)

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Armour and Weapons Click on the graphic to view some examples of armour and weapons

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Weapons CLick on the graphics to view creatures I worked on for Morrowind

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Creatures CLick on the graphics to view creatures I worked on for Morrowind

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.


 
Redguard Model Here's the Redguard model with textures, with a couple of other race heads in the background.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.


 

Click HERE to go to Bethesda's own Elderscrolls site where you can find more animations, screen shots, and information on Morrowind.