Cast of Characters
todd[bethesda] - Todd Howard, Project Leader
uncle_ken - Ken Rolston, Lead Designer
WormGod - Gary Noonan, Lead Level Designer
Maverique - Lead Character Animator
Matt_Bethsoft - Lead Artist
noah[bethesda] - Environmental Artist
Royal - Royal Connell - Design and QA
Chris[bethesda] - Programmer
Tedders - Ted Peterson, Lead Designer on Daggerfall
Session Start: Wed Apr 04 17:30:10 2001
* Logging #morrowind to '#morrowind.log'
<todd[Bethesda]> Gary is all powerful!
<Juno_Sanction> oooo, Todd! he's my HERO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<Juno_Sanction> i'll give you $20 if I can moderate too! ;p
*** Juno_Sanction is now known as WormGod
<WormGod> hahahaha, there we go
*** blatantLiar (spam_me@38.179.207.54) has joined #morrowind
*** Maverique (cmeister@38.179.207.14) has joined #morrowind
*** BlueDev (johndoe@38.179.207.97) has joined #morrowind
<BlueDev> hello!
*** uncle_ken (krolston@38.179.207.91) has joined #morrowind
<WormGod> Puffy is here!
<BlueDev> uncle ken makes us all feel a little funny
<uncle_ken> We are all puppets of High Lord Todd.
<WormGod> thats only you Ken.....
*** NonsanityChris (Chris@cc163684-a.hwrd1.md.home.com) has joined #morrowind
*** noah{bethesda} (nberry@38.179.207.70) has joined #morrowind
<uncle_ken> I am Spartacus!
*** Royal (~rconnell@cc581827-a.hwrd1.md.home.com) has joined #morrowind
<BlueDev> there's a chat???
*** Matt_Bethsoft (mcarofano@38.179.207.55) has joined #morrowind
<Royal> Well, my wife let me join you guys on our anniversary. See how devoted I am
*grin*
<Todd[Bethesda]> Royal can't get lucky.
<WormGod> it takes luck?
*** bootyspice (bootyspice@38.179.207.20) has joined #morrowind
<kathode> starting!!!
*** kathode sets mode: +m
<kathode> Hi and welcome to the third "Whenever-We-Feel-Like-It" Super
Crazy House Morrowind Slippery Fun Time Chat!
<kathode> That's the official title from now on by the way. I'm exercising my
authorita.
<kathode> I'm kathode, and you should all know and despise me by now
* Dalinn nods
<Dalinn> hahah
<kathode> and helping me out in taking questions are Dalin, webmonkey of Morrowind
Summit
<kathode> (http://www.rpgplanet.com/morrowind)
<kathode> And KC_2, some guy I found on the street
* KC_2 tips his dirty cap to the crowd
<kathode> With us today we have members of the Morrowind Development team,
<kathode> Why don't you go ahead and say your name, job title, and give us just a
real short description of what you're currently working on...
<uncle_ken> Ken Rolston, lead game designer and high lord of asci art
<AFFA_MU[Bethesda]> Doug Goodall. Uh, designer or something. Quests, dialogue, the
cure for cancer, that sort of thing.
<noah{bethesda}> Hi I'm Noah Berry, environmental artist for Morrowind.
<Maverique> Christiane Meister - Lead character animator and general Mr. Biped
beater
<Todd[Bethesda]> I get to play head-cheese-boy. Working on many script functions,
dialogue, and such.
<Chris_Bethesda> Chris Innanen, Code monkey and interface munger.
<uncle_ken> ken is currently working on the Fat Lute quest sequence.
<Matt_Bethsoft> Hi. I'm Matthew Carofano, Lead Artist.
<BlueDev> Mark Nelson, Lead Cluttermonkey and all-around nice guy.
<Royal_[Bethesda]> Royal Connell, Associate Producer: in charge of making sure the
world gets built and generally annoying all the designers. Also in charge of beta test
stuff
<blatantLiar> Mike Lipari. Creator and destroyer of bugs.
<AFFA_MU[Bethesda]> ... and a very good liar
<bootyspice> ah, im the lead lizard wrangler, wearer of boots, and general artiste
<WormGod> GT Noonan.... whatever nobody else feels like doing
<WormGod> brb! someone overflowed a toilet... CLEANUP IN STALL 2!
<Victor> Late intro, sorry... Victor Brueggemann, programmer "in
Tharning". Working on the magic system.
<kathode> Ok you guys should all know the rules, no flooding, no messaging the
devs, no changing your nick over and over, etc.
<kathode> Also, I'd like to go ahead and invite any dev who wants to stay after the
moderated session is over to do so.
<bootyspice> like a sleepover?
<kathode> So we're ready to start taking questions.
<kathode> oh yeah, and devs, just type "GA" or "Done" when you
want to move on to the next question
<kathode> <DETomasino> Can we get an update on the AI? Is it at the
point where NPC's can follow the PC to some degree?
<Todd[Bethesda]> Funny you should ask...had big meeting yesterday and hammered
out the details...
<Todd[Bethesda]> NPCs will be able to follow you (we have many escort quests)...
<Todd[Bethesda]> Hammering out details of how they handle doors and fast travel,
etc...
<Todd[Bethesda]> They SHOULD go with you. We'll let you know for sure what EXACTLY
they can do when it all works. GA
<Dalinn> <Lord_Bachus> which versions of EAX and and A3D will the
Game supportand will it support dual processor systems under windows XP professional?
<Todd[Bethesda]> Dual processors. No. EAX. Most likely. Not in yet though. GA
<KC_2> <MyRdiNN> Will Morrowind feature multiple endings?
<uncle_ken> No. Or Sorta. Or yes.
<AFFA_MU[Bethesda]> That's a trick question...
<uncle_ken> We are not following the Daggerfall model. That made for some messy
sequel problems.
<Royal_[Bethesda]> It will have multiple middles
<Royal_[Bethesda]> GA
<uncle_ken> I can't recall many multiple ending software games that were very
impressive. GA
<kathode> <Fintilgin> How will the `in-game' character generation
work?
<Todd[Bethesda]> I can't divulge the WHOLE thing yet on char gen...
<Todd[Bethesda]> but you play it. You hit new game and it STARTS. You'll be moving
around before you;ve created an entire char...
<Todd[Bethesda]> it's new and cool. We don't want you to wade through 10 screens
before you start playing...
<Todd[Bethesda]> it's wrapped in the fiction of the beginning. Sorry, all the
specifics I can give for now. GA
<Dalinn> <DNAR> will the following npcs be able to defend
themselves.. or assist you if ambushed/attacked? also if you kill an npc will they have so
called goodies on them unlike the townie npcs in df?
<Todd[Bethesda]> Yes NPCs are just like you. They attack, defend...
<Todd[Bethesda]> and you can loot them like mad. (kill a guy and strip him down and
leave him in the street is kinda fun). GA
<uncle_ken> All the NPC -- even John Q. Public -- has all his stuff on him in
Morrowind.
<uncle_ken> Go ahead. Load up on stolen shoes. GA
<KC_2> <joeman86> If I get to a place that isnt marked on the map,
will i be able to mark it so i could fast travel to it ?
<Todd[Bethesda]> You can fast travel through teleport spell on your own to where
you want...
<Todd[Bethesda]> but, fast travel service (buy a ride) is to specific places. GA
<kathode> <Striker_Aussie> what is the sixth school of magic?
<uncle_ken> Conjuration...
<uncle_ken> Conjuration has four major classes of spell effects:
<uncle_ken> 1. Turn Undead... standard waht you'd expect. "Beat it, dead
guy..."
<WormGod> you can Turn Ken's old, dead ass ;p
<uncle_ken> 2. Summon Undead, and Summon Daedra. Cover the world with nasty little
biting things.
<uncle_ken> "Seize them, my minions!"
<WormGod> old people are fun
<Maverique> they smell too
<BlueDev> until they break
<uncle_ken> 3. Command Creatures and Command Humanoids> Make monsters and NPCs
suddenly love you a lot...
<uncle_ken> and run off to smack your enemies...
<WormGod> *smack*
<uncle_ken> 4. And... extra buttery good... Bound Weapons and Bound Armor...
<uncle_ken> Summon magical daedric weapons and armor, with encumbrance ZERO [hear
THAT, girly thief types?]...
<uncle_ken> Ever so convenient, when you want to fly or swim, but worry about
lugging along the magic weapon...
<uncle_ken> golf bag and cast iron underwear. ga
<Dalinn> <grapedog> will there be a rumor mill in MW, can i get
clues about the location of an item from different people, but never a direct answer
without alot of searching, such as the ring of phynaster in TES: Arena?
<AFFA_MU[Bethesda]> Many NPCs can give you information...
<AFFA_MU[Bethesda]> If an NPC "knows" a topic and you "know" a
topic, then you can get information out of him...
<AFFA_MU[Bethesda]> You "learn" topics whenever someone says a new topic
to you...
<uncle_ken> There will be FOUNTAINS of information from NPCs.
<uncle_ken> Some you'll come to know as vey useful and reliable sources of
information.
<uncle_ken> Books will also be a good way to get the straight dope. GA
<AFFA_MU[Bethesda]> Yes, books will have more relevance to the game...
<KC_2> <Valynis> Since there's a volcano on the island, I was
wondering if heat was a factor taken into account and if it can affect the player's
health.
<Todd[Bethesda]> Not really to heat...
<Todd[Bethesda]> there's some lava..so that hurts A LOT. But the volcaboe has been
dead for a looonnggg time...
<Todd[Bethesda]> it spews evil Blight, which is MUCH worse. GA
<kathode> <Lazarus777> Are the dwarven ruins just a side quest or
an integeral part of the main plot?
<uncle_ken> The dwarven ruins are integral to the main plot, but the mystery of
the disappearance of the dwarves has its own special savor. GA
<KC_2> <Freelance> How much DX8 and T&L incorporation will be
included in the game when it ships?
<Todd[Bethesda]> All of it...
<Todd[Bethesda]> We're trying to figure out what pixel shader and other effects to
use...
<Todd[Bethesda]> because we have some AMAZING water demos, but may not work on
anything under a Gef3...
<Todd[Bethesda]> Ok, tell your friends to get a GF3. Unf***ing believable. GA
<Dalinn> <LordReiven> When a character gets new cloths or new
armor, can you see it on your character as it appears in the inventory? IE: In Battlespire
you would pick up armor and when you put it on, it looked totally different than it did in
your inventory. Will the same appy?
<uncle_ken> What you have is what you see.
<Todd[Bethesda]> yes
<uncle_ken> On everyone.
<WormGod> WYSIWYG
<uncle_ken> Universal match between stuff in the abstract and stuff you can see..
and loot from losers...
<Todd[Bethesda]> Another cool part of that is that they decide what to wear...
<Chris_Bethesda> Inventory can even show you how you look as you add and remove
items.
<Todd[Bethesda]> you can see this in the editor...
<Todd[Bethesda]> so you may put armor on a guy in the editor and he won't wear it...
<Todd[Bethesda]> because he isn't in character (armor is a skill). GA
<uncle_ken> I can imagine each NPC's AI thinking... "Shall I wear the red
shirt? or the Blue shirt?"
<uncle_ken> GA
<kathode> <ItBurn> Is there anything you can tell us new about how
we mix potions?
<WormGod> like Capt and Coke? ;)
<Todd[Bethesda]> Potions = Alchemy. Alchemy is a SKILL...
<Todd[Bethesda]> You can mix your own potions (like Daggerfall), but...
<Todd[Bethesda]> you can carry the alchemy set around with you...
<Todd[Bethesda]> collect ingredients...
<Todd[Bethesda]> and mix on the fly..
<Todd[Bethesda]> allows us to have more things in the world have actions...
<Todd[Bethesda]> go out, pick flowers, mix them with other stuff...drink, yummy. GA
<KC_2> <ManaUser> when you sat Conjuration has 4 main part, how
many spells is that likely to translate into?
<uncle_ken> Dunno. About 15-20?
<uncle_ken> Bunch a critters to summon, bunch of weapons and armors.
<AFFA_MU[Bethesda]> Spell *effects* that is...
<Victor> plus the command and control stuff
<uncle_ken> And you can always make your own new versions of spells with longer
durations... when you become a REAL magician....
<AFFA_MU[Bethesda]> Which is cool.
<uncle_ken> GA
<Dalinn> <Raptormeat> Will NPC's be able to Climb, Swim, or Jump
like the PC?
<uncle_ken> Your skill determines the magnitude of the effect of your potions.
Get good, and have real LONG spell effects.... GA
<Todd[Bethesda]> NPCs can do whatever you can do. Some pathing issues to be
resolved, but they are just like you. GA
<kathode> <DNAR> how will summoned creatures be handled in town?
will guards attack you? is there a relationship/bond between you and the conjured creature
that can change upon actions suchas if you order it to attack its own species etc. lastly
is there a time/duration on summoned creatures or reagants needed suchas as a daedras
heart to summon one?
<uncle_ken> I been watching skeletons leap around like Olympic stars. Tres chic.
ga
<WormGod> the skeletons are BADDASS might I add!
<AFFA_MU[Bethesda]> Yes, the skeletons are among the coolest looking creatures so
far, methinks
<Todd[Bethesda]> Summoned creatures are seen as part of you...
<Todd[Bethesda]> if they start killing folks, it's your fault...
<uncle_ken> Duration of summonings is key to their effective use. GA
<Todd[Bethesda]> You don't need reagents to summon things...
<Todd[Bethesda]> summoning is a spell. GA
<Victor> Summonned creatures do have a duration
<KC_2> <Bethlon> Will there be a polymorph/transformation spell,
and if so, can a player use it on himself to, for instance, get through a partially
blocked passage?
<uncle_ken> No transformation polymorph effect. GA
<Silverdawn> <JESawyer> Will there be dinosaurs in Morrowind?
<WormGod> only Ken
<uncle_ken> Death to WormGod.
<Maverique> Not what we'd call dinosaurs, no
<Maverique> GA
<Dalinn> <Jon> With the control conjuration spells could you force
an NPC with a plot important object to just hand it over to you instead of having to do
some quest to get it?
<uncle_ken> No. You gotta beat it out of him, or perhaps charm him to improve his
Disposition, so you can talk him out of it. GA
<uncle_ken> HE will not just turn over his invenntory to you. GA
<kathode> <Qwerty> Q: will Morrowind have multilanguage support out
of the box - in other words, can MW be translated by means of only TES Construction Set?
<Todd[Bethesda]> Not out of the box, but the editor is setup to translate the
game via plug-ins...
<Todd[Bethesda]> whcih means you could make a plug-in that makes the game
"German"...
<uncle_ken> Or "SillY".... ga
<Todd[Bethesda]> we thought of that very early after translating huge games like
DF.GA
<Dalinn> <Freelance> Will I run into other adventurers (unique
NPC's) like myself in various dungeons? And if so, can I talk to them, get them to join
me, trade stuff, ect?
<WormGod> i am surrounded by krauts! so much for being a mick! ;p
<uncle_ken> You will certainly encounter scripted NPCs who are interested in your
agenda...
<uncle_ken> but we will not be running simulated PC opponents. GA
<KC_2> <grapedog> history - who came up with the ideology behind
tamriel, the races and locations?
<Todd[Bethesda]> The history has developed over the 5 games...
<Todd[Bethesda]> The world was layed out in Arena..
<Todd[Bethesda]> Daggerfall added A LOT (Julian Lefay, Ted Peterson, etc...)...
<uncle_ken> The evolution of the histories and cultures of Tamriel have been very
much a collaborative effort.
<AFFA_MU[Bethesda]> No one man could have done it all...
<Todd[Bethesda]> Battlespire some more...(Ken)..
<WormGod> i could have, but i chose not to
<uncle_ken> No one man can REMEMER all of it. GA
<Todd[Bethesda]> Redguard was a point in time when we said...
<Todd[Bethesda]> "we need a guide for all the new stuff..make it more
unique", and the PGE was born...
<Todd[Bethesda]> many of us worked on that...
<Todd[Bethesda]> Michael Kirkbride did a good amount at that time...
<Todd[Bethesda]> So everyone adds some for every game. We've added another 25% with
Morrowind probably...
<Todd[Bethesda]> big group effort. GA
<kathode> following up on that have you thought about doing a Pocket
Guide type deal for Morrowind?
<Todd[Bethesda]> Not a published one. But a lot in the game and in the new
website.
<kathode> <Eidolon[VE]> What is Bethesda going to
showing off at E3 in terms of Morrowind? Is it going to be appointment
only, public, or is Pete just going to stand there with his hairy back
to the crowd?
<Pete> No more Morrowind for you Manveer. We'll be showing off
Morrowind to a lot of folks that haven't seen it before.
<kathode> Pete: showing movies, pics, demos, what?
<kathode> and will any of that show up on the web soon
afterwards?
<Pete> So for a lot of people, it'll be the first time...and
usually everyone is pretty stunned. No, actual gamepay.
<Todd[Bethesda]> It's appointment only.
<Pete> gameplay
<Pete> We're in a suite, so only people we want to see it will
see it.
<AFFA_MU[Bethesda]> I won't be at E3 either. I will be hard at
work, hunched over my dumb terminal in my tiny gray cubicle...
<Pete> We'll be doing some promotional stuff on site as well,
as if you care about that
<Pete> GA
<Dalinn> <joeman86> what will be some of the
benifits\abilities of owning your own home or stronghold?
<AFFA_MU[Bethesda]> Um... too many to list at once?
<Dalinn> 1 or 2?
<uncle_ken> Place to sort and display your weapons, sorted by
color and size.
<uncle_ken> GA
<Maverique> and many glasses and bottles
<AFFA_MU[Bethesda]> And a beer tree
<KC_2><StJean> Will reputation propagate
realistically through time, or after you do something will everyone have
the reputation effect applied immediately?
<Todd[Bethesda]> Reputation for us = fame...
<Todd[Bethesda]> And for gameplay it is applied immediately...
<Todd[Bethesda]> You have an individual rep with each NPC
(disposition) that is effect by a GREAT number of things...
<Todd[Bethesda]> like crimes, factions, barterting, fighting,
etc. GA
<kathode> <PhAntAsm> When one rids a dungeon of all
the creatures that reside within, will it repopulate? If so, how fast?
Will it be instantaneous or will it be more realistic and require a few
days?
<Todd[Bethesda]> It's up to the designer...
<WormGod> ;) thats it is
<Todd[Bethesda]> You can make certain creatures "respawn"...
<Todd[Bethesda]> the time it takes changed I think...Mike?
<WormGod> Mike, stop working and listen!
<blatantLiar> uh...sure?
<Todd[Bethesda]> Dope...
<Todd[Bethesda]> It's either when you leave an area and come
back...
<Todd[Bethesda]> or when the area gets chached out of the
system...
<AFFA_MU[Bethesda]> cached, that is
<blatantLiar> yes
<Todd[Bethesda]> meaning you'll have to go in several other
dungeons and come back...
<Todd[Bethesda]> Technically I forget which one is in the
current version. GA
<Dalinn> <AngeloB> In Morrowind Italia's interview,
it was mentioned something like the game would adapt to the path we
choose, in that case, if I were a merchant, the gameplay would adapt to
that fact! I would like to know how far is this thing going to be? Will
the game be able to amntain entertained someone who chooses to just play
as a merchant, for example?
<uncle_ken> Hmm.
<uncle_ken> The game doesn't perceive entities like merchants.
It just responds complexly to all SORTS of events and conditions.
<uncle_ken> When I say your gameplay influences the path, it
is an aggregate of all the little elements...
<uncle_ken> Disposition, REP, cumulative effect of thousands
of NPC attitudes towards you, that stuff....
<uncle_ken> This is NOT the Sims. GA
<uncle_ken> aggregate... GA
<AFFA_MU[Bethesda]> Nothing stops you from playing as a
merchant... But I don't want to say the game "adapts"
<AFFA_MU[Bethesda]> Not in the sense I think you're asking...
<AFFA_MU[Bethesda]> Hard to say
<KC_2> <Filbert[Llama]> "How are the human models in
Morrowind handled? Are they a single mesh, or is each body part a
separate object? And how is the texturing handled?"
<Maverique> Well the characters are a mix actually....
<Maverique> some parts are skinned to give a smooth appearance
while others take advantage of being easily replaced for the mix and
match armor system we have...
<Maverique> GA
<kathode> <Philoup> Will the map be dynamic ? (if i
make an island ... will it appear on the map ?) Will I be able to write
notes on maps ?
<Todd[Bethesda]> Kinda. sorta...
<Todd[Bethesda]> Parts are..other parts aren't. I don't think
you'll be able to write on it (this isn't in yet)...
<Todd[Bethesda]> but we realized it HAS to be dynamic
(plug-ins and all). So we're going to create the map when you enter an
area...
<Todd[Bethesda]> don't ask me what it looks like yet. It will
be top down 2-D though.
<Todd[Bethesda]> GA
<Dalinn> <Lazarus777> Can you gain new skills as the
game progresses?
<Todd[Bethesda]> You start with all skills..but you suck at
90% of them...
<Todd[Bethesda]> you get better at skills. Like DF.
GA
<KC_2> <Anubis> What is the biggest obstacle to
overcome at this point?
<Todd[Bethesda]> Uh. The fact that the world is HUGE. HUGE.
HUGE...
<Todd[Bethesda]> and we have to fill it...
<Todd[Bethesda]> balance it...
<BlueDev> tell me about it...
<Todd[Bethesda]> make it look cool...
<Maverique> clutter....
<Todd[Bethesda]> and also..uhh...oh yeh, kinda fun. GA
<AFFA_MU[Bethesda]> clutter...
<Royal_[Bethesda]> and more clutter
<kathode> <Fintilgin> Can the PC be affected or
mutated by the blight?
<uncle_ken> PC can get blight disease. We are going to decline
to offer further details at present. GA
<KC_2> <ItBurn> How powerful will the scripting
system be? Will we be able to create very original stuff if we exploit
the scripting at its fullest?
<Royal_[Bethesda]> absolutely
<Todd[Bethesda]> It's complex enough...
<Todd[Bethesda]> but not crazy...
<uncle_ken> Lord. You can do very original stuff just using
the dialog editor.
<Todd[Bethesda]> easier than say..visual basic..
<Todd[Bethesda]> You can do A LOT...
<Todd[Bethesda]> we're adding a lot of scripting commands...
<WormGod> if I can use the scripting system... ANYONE can ;)
<AFFA_MU[Bethesda]> It gives me more freedom than I
expected... But with great power comes great responsibility...
<Todd[Bethesda]> as the quests get designed.
<AFFA_MU[Bethesda]> GA
<Todd[Bethesda]> GA
<Dalinn> <DNAR> how will encumbrance factors work in
mw? will there be a limit on equipment storage space in your stronghold
& if you don't have a stronghold will there be another place for storage
like a vault in a bank?
<Todd[Bethesda]> The stronghold is BIG. No way you could fill
it up...
<WormGod> this is true
<Todd[Bethesda]> It's like a mini-keep...
<Royal_[Bethesda]> now you gave em a challange Todd....
<AFFA_MU[Bethesda]> If you're stronghold is too small for you,
or you have Freudian issues, you can always make it bigger with the
editor...
<Todd[Bethesda]> Encum effects you a lot...Mark could fill it
though..he the clutter man.
<Todd[Bethesda]> GA
<Chris_Bethesda> Hint: Standard adventure methodology... Pick
up everything that's not nailed down - and cary it with you. ;)
<Todd[Bethesda]> GA
<Victor> Fatigue is a bad thing. Definitely, very
bad.
<kathode> <Lazarus777> Will owning a stronghold
generate money from serfs and such? does a remote come with the game to
shut off my spouse while I play?
<WormGod> yes
<Maverique> that's just wrong!!!
<uncle_ken> No. Your stronghold does not have serfs.
GA
<KC_2><Fintilgin> Will NPCs remember that you've mind
controlled them and resent it? Or will they get amnesia?
<Todd[Bethesda]> They (NPCs) remember that they hate you, but
they don't know why.
<Victor> They will remember once it wears off. GA
<Todd[Bethesda]> GA
<Dalinn> <MyRdiNN> "Will Morrowind feature a lot of
pre-scripted scene's? Like in Half-Life?"
<Todd[Bethesda]> No.
<Todd[Bethesda]> Not like Half-life. The intro
though...GA
<kathode> <Nemesis[MorrowindLover]> The soundtrack to
Daggerfall, although low quality set a mood and tone for the game to
give it a gloomy feel to its dark gameplay, should we players expect the
same and more?
<kathode> c'mon tell us about the music! :) I'm dying to know!
<noah{bethesda}> Yeah, Dagger's music was awesome....not the
shop theme though...LOL.
<Todd[Bethesda]> I WISH I could talk about music...contract
should be signed any day..or so my "people" tell me.
<uncle_ken> We are really looking forward to our score. It's
gonna be SWEET!
<Todd[Bethesda]> GA
<KC_2> <Anubis> How will a fighter class be able to
climb walls if a thief can climb and a mage can use magic?
<uncle_ken> Hope he can afford some potions.... GA
<Matt_Bethsoft> Jumping will also be helpful
<Dalinn> <joeman86> How does the enabling\disabling
of plug-ins work? Will I need to restart the game? Will i be able to
disable the main Morrowind game file and enable a totally new
one?
<uncle_ken> You, Todd...
<Todd[Bethesda]> You'll have to restart. GA
<Todd[Bethesda]> Let me clarify...
<Todd[Bethesda]> you have to restart the game..exit..change
plugins..
<Todd[Bethesda]> and run the game. You will NOT have to create
a new character. You can load your save game...
<Todd[Bethesda]> but if there was stuff in the save from
another plugin it cannot be loaded. GA
<kathode> <grapedog> guild interactions - could
guilds have quests that interact with other guilds. Could I create a
guild and create a quest where to advance in this guild you need to kill
prominent member of that guild. Also, will guilds have real people, as
in real NPCs or will they be the generic ones at each of the same guild
in every town.
<uncle_ken> Re: inter-guild strife... we got it in the game,
but it is heavy design work.
<uncle_ken> Guild NPCs are like all other NPCs... real NPCs,
not just interfaces for services... GA
<Todd[Bethesda]> two more questions.
<KC_2> <Lazarus777> when can we expect to see some
screenshots of Morrowinds monsters?
<Todd[Bethesda]> After E3. GA
<Dalinn> <NIGHTBLADE> Say you go into a bookshop and
maliciously murder the owner (for no apparent reason). The guards don't
come because you did it quietly and you rob the store. NOW, what happens
when you return two days later???
<uncle_ken> SMART booksellers have a guard right in the store.
This is a tough world.
<uncle_ken> GA
<Victor> lucky dumb ones will be in shouting distance of
someone else's guard. :)
<kathode> got time for one more?
<Todd[Bethesda]> one more sure
<kathode> <ManaUser> Will there be any major
difference in concept or gameplay style between DF and MW?
<Todd[Bethesda]> The main concept remains...
<uncle_ken> Yes. A world of difference. Morrowind is true to
the scope and epic themes of Daggerfall...
<Todd[Bethesda]> biggest change is in the world around you...
<Todd[Bethesda]> its full of good/unique stuff to find. Wander
the hills, find dungeons, find towns. More detail.
<uncle_ken> but the gameplay is far more delicately crafted.
And custom-caressed. And we've added all sorts of subtle
functionalities, which will give many surprises to players as they
explore NPCs and interactions. GA
<Todd[Bethesda]> I guess tha's it.
<kathode> ok, thank you guys so much for coming and chatting
with us
<Dalinn> thanks to all the devs! :)
<uncle_ken> Thanks, all. Except YOU, gary...
<kathode> Again I invite anyone to stay afterwards and chat.
<Maverique> :)
<kathode> Thanks and hope we can do it again in the future.
<bootyspice> wheee!
<WormGod> asta la booty
<kathode> oh yeah and one last thing
<kathode> Be sure and visit morrowind.telefragged.com and
www.rpgplanet.com/morrowind lots and lots and lots!
<kathode> hahaha
<Royal_[Bethesda]> bye bye
<KC_2> thanx Devs, beer and wings for devs over in my chatroom
:)
<uncle_ken> aND WHAT DO YOU DO TO MY CAR, GARY?
[ka] Mode change "-m" by kathode
The Aftermath:
<uncle_ken> No spider climbing. Boy, was THAT silly.
<uncle_ken> No disguises. Implementing that would be a nightmare.
And some NPCs may not be the soul of racial or religious toleration.
<uncle_ken> No gambling as a mini-game.
<uncle_ken> "Mine" in the sense of collect. You don't get to dig
and stip mine or anything. Geez. That WOULD be cool, tho.
<uncle_ken> Thief II has a very distinctive setting. So do we, and
it isn't much like Thief II.
<uncle_ken> You kill the shopkeeper, the store is no longer a
store.
<uncle_ken> Tech in fantasy is just fine, when handled delicately.
But I admit, I usually find it distracting rather than appealing.
<AFFA_MU[Bethesda]> Well, you seek out new locatioans and you find
stuff there...