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Blades Quests


Caius Cosades's Quests:

The Blades are the Emperor's secret police and elite spies. Serving as his eyes and ears when he wants utter discretion, their watchwords are secrecy and loyalty unto death. Join them, and you shall have steadfast allies; betray them, and you will never again be trusted.

Favored attributesFavored skills
Endurance & PersonalityLight Armor, Long Blade, Marksman, Restoration, Sneak, Speechcraft

To join: Deliver the package you're given at the game's start to Caius Cosades in Balmora.

If you get expelled, you're out for good with no possible redemption.

Blades Advancement chart


Quest giver:Caius Cosades
Location:Balmora, in his home in the NE corner of town

Title: A1_1_FindSpymaster
Deliver a package to Caius CosadesType: Search quest
RequirementsStart of game
Steps:
  1. Before you can leave the Census and Excise buildings, you must talk to Sellus Gravius; he gives you the package and orders you to deliver it to Caius Cosades in Balmora.
  2. Above all, DO NOT LOSE THAT PACKAGE. If you're on a PC you can cheat to get it back, but if you're on an XBox you must either find it or follow the "oops, I screwed up" alternate path that bypasses most of the good parts of the game's plotline.
  3. Sellus suggests you start looking in the South Wall Cornerclub. Go there (it's in the SE part of town, over the river) and ask people about "Caius Cosades" until you get directions.
  4. Go to Caius' house and deliver the package to him. Ask him about "orders" once or twice and he'll give you some gold before he gives you your next orders.
Quest Items: Package for Caius Cosades ("bk_A1_1_CaiusPackage")
Reward: Rank: Novice & 200 gold from Caius

Title: A1_2_AntabolisInformant
Get information from Hasphat AntabolisType: Search & combat quest
RequirementsA1_1_FindSpymaster
Steps:
  • Caius sends you to speak with Hasphat Antabolis in the Balmora Fighters Guild and ask him about all things relating to the "Nerevarine" and "Sixth House".
  • Talk with Hasphat (he's in the basement) and he'll ask you to obtain a Dwemer puzzle box from Arkngthand.
  • Go to Arkngthand and use the nearby gold-colored crank to open the doors.
  • Once inside, follow the ramp down and then turn back and face the entrance. Note that there are three levels (it's easy to miss the middle level).
  • The entrance is at the top, and the box is through a door on the middle level (the area's named "Cells of Hollow Hand", but there are effectively two areas named that).
  • Once you defeat Boss Crito, look on the shelves to the left of the entrance and you should find the puzzle box (it's small; look carefully).
  • Return to Hasphat and speak to him about "Sixth House" (ask him about the rest for your own information; that's the only required one).
  • Take the notes back to Caius.
NOTE: There are some mid-level locks in Arkngthand. If you don't have the skills to unlock them, check back with Hasphat; he'll have a key for you after you report back to Caius. Also NOTE: If you speak to Hasphat about "Nchuleftingth" he'll give you a letter of introduction for there (but if you join the Mage Guild, you'll eventually be sent there anyway...)
Quest Items: Dwemer puzzle box ("misc_dwrv_Ark_cube00")
Hasphat's notes for Cosades ("bk_a1_2_antabolistocosades")
Reward:"Key to Lower Arkngthand" from Hasphat.
Letter to Senilias Cadiusus ("bk_A1_2_IntroToCadiusus")

Title: A1_4_MuzgobInformant
Get information from Sharn gra-MuzgobType: Search & combat quest
RequirementsA1_2_AntabolisInformant
Steps:
  1. Caius will ask you to talk to the Orcish mage named 'Sharn gra-Muzgob', in the Balmora Mage Guild.
  2. Sharn will ask you to retrieve the skull of Llevule Andrano from the Andrano Ancestral Tomb.
  3. Go there, get the skull (it's on a low table-like piece of furniture, in front of the only ash pit in the tomb), and return it to Sharn.
  4. Ask Sharn about "Nerevarine cult" to get her notes (and ask about anything else you care to), and then report back to Caius.
Quest Items: Skull of Llevule Andrano ("misc_skull_llevule")
Nerevarine cult notes ("bk_A1_4_SharnsNotes")
Reward: Rank: Apprentice

Title: A1_V_VivecInformants
Gather even more informationType: Varies (see below)
RequirementsA1_4_MuzgobInformant & 3rd level
Steps:
  1. Caius will give you 200 gold and ask you to speak to three people in Vivec.
  2. Speak with Addhiranirr, Huleeya, & Mehra Milo.
  3. Report back to Caius.
Reward: 400 gold from Caius (200 before, and 200 upon completion)

Title: A1_6_AddhiranirrInformant
Get some information from AddhiranirrType: Speechcraft or combat quest
RequirementsCaius must send you to speak with Addhiranirr
Steps:
  1. Caius will send you to speak with Addhiranirr in Vivec's St Olms canton.
  2. Go there, and ask around about "Addhiranirr"; someone will eventually tell you where she is, if they like you enough. If you want to know who, his name is..... Adaves Therayn, and he's wandering around in the St. Olms Waistworks
  3. Go speak to Addhiranirr where you've been told to and find she won't help you.... yet. Seems there's a taxman seeking her. Go back up to the waistworks, speak with Duvianus Platorius, and tell him she's gone. (Or you can get him to attack you)
  4. Addhiranirr will now consent to speak with you. Ask her about "Sixth House cult", and anything else you're curious about.
  5. Report back to Caius once you've accomplished your other two tasks.
NOTE: If you tell the taxman where she is, you can either give Addhiranirr 300 gold or 'Persuade' her up to 70-80%, and then she'll talk to you about what you need.
Reward: Nothing

Title: A1_7HuleeyaInformant
Get some information from HuleeyaType: Speechcraft or combat quest
RequirementsCaius must send you to speak with Huleeya
Steps:
  1. Caius will send you to speak with Huleeya in Vivec's Foreign Quarter, at the Black Shalk Cornerclub in the Lower Waistworks.
  2. Go there, and you should have little trouble spotting him; he's Argonian. He'll tell you you need to help him with some "troublesome fools".
  3. Unless you deal with them 1st, Favel Gobor, Urven Davor, & Ethys Savil will attack you if you tell Huleeya to follow you.
  4. You have a choice here:
    1. You can let them attack you and kill them all, or
    2. You can 'Persuade' them up to 60% and ask them about "filthy lizard" (if any of them agrees to not attack, none will)
  5. Regardless, lead Huleeya out and across the waistworks to Jobasha's bookstore, then ask him about the "Nerevarine cult" for his notes.
  6. Report back to Caius (bring him Huleeya's notes)once you've accomplished your other two tasks.
Quest Items: Notes from Huleeya ("bk_A1_7_HuleeyaInformant")
Reward: Nothing

Title: A1_10_MehraMilo
Get some information from Mehra MiloType: Speechcraft & either stealth or mercantile quest
RequirementsCaius must send you to speak with Mehra
Steps:
  1. Caius will send you to speak with Mehra Milo in Vivec's libraries at the Hall of Wisdom and Justice.
  2. Go to the Hall of Wisdom in the Temple canton, and locate the 'Library of Vivec'; Mehra's the only Dunmer in a blue robe in there. She'll tell you to follow her to the back room, so do so and then talk to her again.
  3. Ask Mehra about the "Nerevarine cult" and then the "Progress of Truth"; she'll tell you to get a copy of 'Progress of Truth' for Caius.
  4. You have a choice here:
    1. You can buy a copy from Jobasha's Rare Books, a bookstore in the Foreign Quarter's waistworks, or
    2. You can steal it from "Vivec, Telvanni Tower", "Vivec, Library of Vivec", "Vivec, Jobasha's Rare Books", "Vivec, Hall of Justice Secret Library", or "Tel Uvirith, Arelas' House" (if you've got 3rd-stage Telvanni stronghold)
  5. Report back to Caius once you've accomplished your other two tasks.
Quest Items: Progress of Truth ("bk_progressoftruth")
Reward: Nothing

Title: A1_11_ZainsubaniInformant
Get some information from Hassour ZainsubaniType: Speechcraft, stealth or mercantile quest
RequirementsA1_V_VivecInformants, & at least 1 day must have passed
Steps:
  1. Caius will ask you to talk to Hassour Zainsubani in Ald'Ruhn's Ald Skar Inn
  2. Go there; he's in the small room under the bar. Speak with him about "business", and be sure to mention your curiosity about Ashlander gift-giving customs; then, ask him about what a "thoughtful gift" might be.
  3. You have another choice here:
    1. You can buy (or steal) a copy of "Ashland Hymns", "Words of the Wind", or "The Five Far Stars" from the nearby bookstore (among other places), or
    2. You can 'Persuade' him up to 80% or more.
  4. Either way, ask him about "thoughtful gift" again, and then "Ashlanders" to get his notes.
  5. Report back to Caius for a debriefing.
Quest Items: Zainsubani's Notes ("bk_a1_11_zainsubaninotes")
Reward: Decoded package ("bk_A1_1_PackageDecoded") & 200 gold from Caius.

Title: A2_1_MeetSulMatuul
Get some information from the Urshilaku AshlandersType: Search, & speechcraft (or lots of trade goods) quest
RequirementsA1_11_ZainsubaniInformant
Steps:
This is a looooooong one... get ready for it...
  1. Caius will tell you to go to the Urshilaku Ashlanders and ask them about all things Nerevarine'ish. He suggests you pick up some "essential supplies" he's arranged for you at Fort Moonmoth. Make sure to speak to him about "Urshilaku Camp" to get it marked on your map.
  2. Visit Somutis Vunnis and Crulius Pontanian in Moonmoth, and they'll give you some supplies for free if you mention Caius' "essential supplies".
  3. Before you go, if your speechcraft skills and reputation are low you might consider stocking up on Trama Root, and Kwama eggs of both sizes for Ashlander 'bribes'.
  4. There's a few ways to get to the Urshilaku Camp, but they boil down to two paths:
    1. Go to Khuul and follow the coast NE until you get close, or
    2. Go to Maar Gan and head north along the Foyada Bani-Dad until you get to the shore and then follow it NE.
  5. Either way, it's a bit of a trip; the 1st keeps you away from blight creatures, and the 2nd lets you keep your feet dry.
  6. Once there, remember Hassour Zainsubani's warnings and do not enter a yurt uninvited. Instead, wander up to any outdoors Ashlander and ask them about the "Nerevarine prophecies".
  7. You may need to 'Persuade' them up to at least 60%, and you can also offer them a "thoughtful gift" (the aforementioned root & eggs). They'll send you to speak with Zabamund.
  8. You need to impress Zabamund; here are the possible ways:
    1. If your level is 6+, you can challenge him to a fight. He won't fight, but he will let you speak with the AshKhan Sul-Matuul.
    2. If you have a 30+ speechcraft, boasting and telling will work.
    3. If you have a 20+ reputation, boasting will work.
    4. As a last resort, you can bribe him with 200 gold.
  9. Once Zabamund's agreed, go to the Ashkhan's yurt and speak to Sul-Matuul about the "Nerevarine prophecies"; he'll demand you undergo an "initiation rite" (whee..)
  10. Go to the Urshilaku burial grounds and retrieve the Bonebiter Bow of Sul-Senipul from the Wraith of Sul-Senipul. (He's in the "Juno Burial" area)
  11. Go back to Sul-Matuul and tell him you completed his "initiation rite"; he'll tell you you may speak with Nibani Maesa in the Wise Woman's yurt.
  12. Speak to Nibani about anything you like; make certain that you ask if you "pass the test".
  13. Report back to Caius.
Quest Items:
  • Bonebiter Bow of Sul-Senipul ("bonebiter_bow_unique")
  • Reward: i. Cure Disease Potions (2x Cure Common & 2x Cure Blight), & Fortify Potions (1x Health, Strength, & Speed) from Somutis.
    ii. Scrolls (1x Divine Intervention, Second Barrier, Warrior's Blessing, & 2x Purity of Body) from Crulius.
    iii. Ashlander Rank: Clanfriend

    Title: A2_2_6thHouse
    Neutralize a Sixth House shrineType: Combat quest
    RequirementsA2_1_MeetSulMatuul
    Steps:
    1. Caius will give you 400 gold and tell you to wipe out a "Sixth House base". He'll suggest that you to go to Fort Buckmoth and speak to Raesa Pullia for directions.
    2. Raesa will give you the low-down and mention that the shrine's name is 'Ilunibi' and that it's near Gnaar Mok.
    3. Go there, and kill Dagoth Gares.
    4. (yes, that [u]is[/u] supposed to happen *shudder*)
    5. Report back to Caius, ASAP.
    NOTE: If you tell Caius you're "cautious" when he asks if you're ready, he'll delay giving it until you're 6th lvl. He'll just give it if you say you're ready.
    Reward: 400 gold from Caius (at the start of the mission).

    Title: A2_3_CorprusCure
    Tidy up after what Dagoth Gares didType: Search & possible stealth quest
    RequirementsA2_2_6thHouse
    Steps:
    1. Caius will tell you to get to Tel Fyr and speak with Divayth Fyr ASAP. He'll give you some gold and potions, and a Dwemer artifact to bribe Divayth with.
    2. Go to Sadrith Mora (the guild guides will still transport you, they'll just give you a hard time) and swim, fly or water-walk to Tel Fyr.
    3. Give Divayth Fyr the Dwemer Coherer and ask him about "corprus disease". He'll send you to fetch boots from a Corprusarium inmate named "Yagrum Bagarn".
    4. Head all the way to the bottom of the 1st floor and enter the Corprusarium (behind Delte Fyr).
    5. While in there, keep two things in mind.. 1) just run away from all of the Corprus critters (they're slow), and 2) if you find a drum in there, get it.
    6. Yagrum Bagarn is in the Corprusarium Bowels; he looks like the perverse mating of an obese Dwemer ghost and a Dwemer spider-bot, and is 'standing' next to Uupse Fyr.
    7. If you're having trouble w/ the Corprus critters, Uupse can calm them; bring her the drum (it's in the 1st "Corprusarium" area) and ask her about a "guarskin drum". (You may need to drop it before you 1st talk to her; a bug has cropped up here occasionally)
    8. Get the boots from Yagrum, and ask Divayth Fyr for his "potion".
    9. Report back to Caius.
    NOTE: If you have killed Yagrum Bagarn, Divayth Fyr, or one of Divayth's daughters before you're cured, you're SOL; start the game over from a prior save. He's the only one who can cure you.
    If you have merely killed one of the corprus beasties, you have one chance: Gather as many 'charm' type spells/scrolls/enchantments as you can and use them all on Divayth Fyr; you need to get his liking of you to at least 70%. If you manage that, he'll 'forgive' you.
    Quest Items: Dwemer Coherer ("misc_dwrv_artifact50")
    Reward: 1,000 gold, Dwemer Coherer & 3 Quality Rising Force Potions (given at mission start) from Caius.

    Title: A2_4_MiloGone
    Get more information from Mehra MiloType: Combat, speechcraft, or stealth quest
    RequirementsA2_3_CorprusCure
    Steps:
    1. Caius will tell you he's been recalled, so you must do the rest on your own. He promotes you, gives you a few leads, and (once you leave his house) departs.
    2. Per Caius' suggestion, go to where you last saw Mehra and note she's not there. So go to her quarters, break in, and read the note she left for you (remember, Caius said your new code-name with her is 'Amaya').
    3. Gather at least one Divine Intervention scroll (you'll need a quick way out unless you prefer to retrace your steps, below).
    4. Fly up to the entrance of the Ministry of Truth (it's that huge rock hovering over the Vivec Temple canton) and talk to the Ordinator outside its entrance (Alvela Saram); she'll give you a key.
    5. Enter the "Hall of Processing", and either lockpick the door at the end of the short hall or get the key from the Grand Inquisitor's desk (1st door on your right).
    6. Once through that door, take either one of the 2nd set of cave tunnels (they ascend; the 1st set descends), and go through the door you find at the top into the "Prison Keep" area.
    7. Get the key from the desk in this area (unless you feel like picking more locks), and go thru the right-most prison door.
    8. Speak with Mehra Milo, give her the scroll, and she'll tell you to tell Blatta Hateria in Ebonheart that you want to "go fishing".
    9. Go to Ebonheart, speak to Blatta, and (once you get to Holamayan) enter the monastery. (If the door's not obvious, remember that it's only open at dawn & dusk)
    10. Locate Gilvas Barelo in the monastery's library (he's standing next to Mehra), and ask him about the "lost prophecies".
    NOTE: Expect to rack up an unholy bounty on this mission unless you invest in lots of invisibility/chameleon potions/spells/enchantments, or can sneak.
    NOTE: You have a very slight advantage here if you're the Temple Patriarch; they'll usually let you off with a warning before they attack (some will do the same to a lesser degree if you're an Adept or higher).
    Also, if you're Patriarch, Duldrar Saren (Prison Keep) can turn off most guards' aggressiveness (it might be blocked by a bug; let us know if this bit does or doesn't work?).
    NOTE: Something amusing here... if you're not Khajiit or Argonian, and are wearing both Indoril pauldrons as well as an Indoril cuirass and helm, the Grand Inquisitor (if you ask about "proper authorization" and he's at >= 70%) will turn off most guards' aggressiveness.
    NOTE: Something else that's amusing... the guards in the Prison Keep area will think you're one of them if you wear the above outfit.
    Reward: 1,000 gold from Caius.

    Back to Main Quests.

    Back to Main Index.

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